Pangea's Greenstone Talks Nanosaur 2
10:13 AM | Tuncer Deniz | Comment on this story
Having just released his latest and greatest game, Inside Mac Games sat down with Pangea's Brian Greenstone to get this thoughts on Nanosaur 2, how it turned out, and what is in store for Pangea in the near future.
Here's a clip from the interview:
IMG: So today you released Nanosaur 2. How do you think it turned out?To check out the entire interview, please follow the link below.
IMG Feature: Pangea's Greenstone Talks Nanosaur 2
Greenstone: Honestly, I'm blown away with how it came out, and I'm not just saying that. When we started Nano 2 I just figured it would be a quick sequel that wouldn't be anything all that exciting. But as the game progressed I realized that we really had something unique. In the end I have to say that this game has the highest production value of any game we've ever done, and is probably the most solid game we've ever done too. I'm very very proud of this one.
Nanosaur 2: Hatchling
Buy Nanosaur 2: Hatchling
Recent Mac Games News
Monday, March 8, 2004
Friday, March 5, 2004
Thursday, March 4, 2004
Wednesday, March 3, 2004
Tuesday, March 2, 2004
Search for other Mac games news stories or browse our Mac Games News Archive.