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Wednesday, March 10, 2004
 

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Pangea's Greenstone Talks Nanosaur 2
10:13 AM | Tuncer Deniz | Comment on this story

Having just released his latest and greatest game, Inside Mac Games sat down with Pangea's Brian Greenstone to get this thoughts on Nanosaur 2, how it turned out, and what is in store for Pangea in the near future.

Here's a clip from the interview:

IMG: So today you released Nanosaur 2. How do you think it turned out?

Greenstone: Honestly, I'm blown away with how it came out, and I'm not just saying that. When we started Nano 2 I just figured it would be a quick sequel that wouldn't be anything all that exciting. But as the game progressed I realized that we really had something unique. In the end I have to say that this game has the highest production value of any game we've ever done, and is probably the most solid game we've ever done too. I'm very very proud of this one.

To check out the entire interview, please follow the link below.

IMG Feature: Pangea's Greenstone Talks Nanosaur 2
Pangea Software
Nanosaur 2: Hatchling
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Other Mac Games News for Wednesday, March 10, 2004

MacSoft Posts Age of Mythology 1.0.1 Patch10:32 AM
• Pangea's Greenstone Talks Nanosaur 210:13 AM
Aescapia Releases Hollow Ground Patch, Prophecy Info8:53 AM
More StarCraft/Warcraft Account Closures8:31 AM
Gordon Talks Better Unreal Tournament 2004 Performance6:00 AM
Pangea Software Releases Nanosaur 26:00 AM
 
View all of the Mac games news for Wednesday, March 10, 2004 on one page

Mac Games News for Tuesday, March 9, 2004

Simodifier Sims Utility Updated To 2.311:49 AM
Pharaoh's Gold Shareware Game Released11:42 AM
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Riddle of the Sphinx II: The Omega Stone Ships9:52 AM
Dark Horizons: Lore Nears Completion9:20 AM
Freeverse at Apple Soho Thursday8:50 AM
EQMac Announces the Al'Kabor Battle Royal7:58 AM
NS Software Releases Dome Wars for OS X7:58 AM
 
View all of the Mac games news for Tuesday, March 9, 2004 on one page


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Archives  News  Pangea's Greenstone Talks Nanosaur 2