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Friday, March 5, 2004
 

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GamePro's Part 2 Interview With id Software
8:20 AM | Tuncer Deniz | Comment on this story

GamePro has posted part 2 of its interview with id Software, the company behind the upcoming first-person shooter, . This time GamePro interviews id CEO Todd Hollenshead, Doom 3 Lead Designer Tim Willits, and id's Director of Business Development Marty Stratton.

Here's a clip from the interview:

GP: You've said in the past that everybody in the company was a big Doom fan and it was the "holy grail" product, where everybody gets to work on this legendary thing. Doesn't that make you guys nervous at all? To a certain extent, you're dealing with "The Doom Legacy."

TW: Yeah, it's sorta like George Lucas working on The Phantom Menace. Hopefully, we'll do a better job. [laughs]

MS: It would be one thing if Doom or Doom II had released two years ago or whatever, but they're so far removed from each other. People have a warm fuzzy feeling from Doom, I guess -- or maybe a terrifying feeling -- but they have a good memory of Doom, and I think what we have to do is not necessarily try to copy that or make something exactly the same from a feeling perspective, but give them a new experience that is reminiscent of Doom -- they know that's an Arch-Vile or an Imp or whatever. But if you look at the Imp now from the Imp then...you ask somebody who didn't know: "Is that the same character?" No, of course not. They're so far removed from each other that if we really provide people with a scary, terrifying experience that is Doom 3, they're going to be happy and they're going to say, "That's a great experience. Maybe it's not that good as what I remember Doom to be," and it probably won't be, just because they're so far removed from each other.

Interested in check out the entire interview? Be sure to follow the link below.

id Software
GamePro: id Sofware Interview - Part 2
Buy DOOM 3


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Archives  News  GamePro's Part 2 Interview With id Software