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Friday, March 5, 2004
 
Curmudgeon Gamer Interviews Aspyr's Glenda Adams
8:03 AM | Tuncer Deniz | Comment on this story

Gurmudgeon Gamer has posted an interview with Aspyr's Director of PC and Mac Development, Glenda Adams entitled, "Porting Issues with Glenda Adams." The interview discusses Adams' history in Mac gaming and about her current job at Aspyr.

Here's a clip from the interview:

ruffin: What kinds of project management changes are you spearheading at Aspyr to make future ports run more smoothly?

GA: We've been expanding our QA efforts and concentrating on staying on schedule with development. This should get better games out faster. The biggest thing I've been doing at Aspyr is helping set up more standards and processes, so we can scale from doing 10 games a year really well to doing 25 games a year really well. The more games you do the more you have to have well documented process you need for development & QA so nothing falls through the cracks.

To check out the entire interview, please follow the link below.

Aspyr Media
Curmudgeon Gamer: Porting Issues with Glenda Adams


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• Curmudgeon Gamer Interviews Aspyr's Glenda Adams8:03 AM
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Archives  News  Curmudgeon Gamer Interviews Aspyr's Glenda Adams