Epic Programmer Talks UT2004
8:09 AM | Andy Largent | Comment on this story
Unrealbase recently sat down to talk with Joe Wilcox, programmer for Epic about the impending release of Unreal Tournament 2004. In the quick Q&A, Wilcox answers questions both from the site as well as the Unreal community members concerning included maps, features, and this note on cheating:
Catzenjaeger: One important topic in the UT community (which not many welcome as a topic to talk about) is cheating. You can hear this topic talked about once in a while in forums or IRC, however, it is considered a “taboo” topic and not many like to publicly talk about it. Does this hold true for EPIC? Is cheating a taboo topic and a serious problem at the same time? Has EPIC done anything to increase the security of gaming?For more from Wilcox, head over and check out the rest of the interview now. MacSoft is publishing the Mac retail version of Unreal Tournament 2004, which is expected out around the same time as its PC counterpart.
Unrealbase Interview with Joe Wilcox
DrSin[EPIC]: Of course cheating is a problem, but it's not a problem that can really be fixed. I think we have done a pretty good job fending off cheating in UT2003 and we will continue to fight the good fight with UT2004. But the best solution will always be having good admins and making sure they can remove the low-lifes from the game. Both UT2003 and UT2004 have the ability to ban using the CDKEY of the game and that's been fairly effective. At UT2004, I've made a lot of changes to help track and eliminate cheaters.
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