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Wednesday, February 25, 2004
 

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Epic's Tim Sweeney Talks 3D
9:35 AM | Eddie Park | Comment on this story

Beyond 3D has posted the results of an interview with Tim Sweeney of Epic Games. While it would've been easy to barrage him with questions regarding the Unreal series, the interviewer chooses rather to focus on 3D gaming in general, which brings about some interesting insights regarding the currently in-development UnrealEngine3 as well as some other topics.

One bit of intriguing speculation comes from Sweeney's vision regarding the direction of both CPUs and GPUs in the future:

I think CPU's and GPU's are actually going to converge 10 years or so down the road. On the GPU side, you're seeing a slow march towards computational completeness. Once they achieve that, you'll see certain CPU algorithms that are amicable to highly parallel operations on largely constant datasets move to the GPU. On the other hand, the trend in CPU's is towards SMT/Hyperthreading and multi-core. The real difference then isn't in their capabilities, but their performance characteristics.
Also commented on are the incorporation of next generation consoles in engine design, current hurdles in 3D technology, and the beginnings of the original Unreal engine.

Beyond 3D - Interview with Tim Sweeney
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Archives  News  Epic's Tim Sweeney Talks 3D