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Wednesday, February 18, 2004

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GarageGames Teams with Blender
7:54 AM | Andy Largent | Comment on this story

A recent announcement on the GarageGames' website reveals a new collaboration with the newly open-sourced (and cross-platform) 3D renderer, Blender. This is significant to Mac gamers, as it means Mac developers now have the tools to both model their in-game objects for free, and then export these objects to an engine like Torque (which costs only $100 to license).

Here's more on the development from the press release:

Harnessing the powerful combination of the 3D modeling, animation and rendering features of Blender, with the rich feature set of the Torque Game Engine (TGE) will allow independent game developers and artists to further realize their creative visions. The TGE Blender exporter offers full compatibility with the Torque Game Engine DTS native file format including Level-of-Detail (LOD), and bone and mesh animation sequences.

"GarageGames is excited add the feature-rich, cross-platform modeling power of Blender to independent developers using the Torque Game Engine," expresses Jeff Tunnell, GarageGames President. "The support for this quality, Open Source tool gives a new option for independent artists unable to afford the sticker price of single-platform commercial modeling tools."

If you're curious for more details on the integration of GarageGames and Blender, be sure to head over to their site and have a read.

GarageGames' Blender Exporter
GarageGames' Blender Announcement

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• GarageGames Teams with Blender7:54 AM
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