Info on DS9: The Fallen
10:24 AM | Andy Largent | Comment on this story
VoodooExtreme has posted a mini-Q&A after asking The Collective's Tony Barnes about the changes they made to the base Unreal Tournament engine to create their upcoming Star Trek title, Deep Space 9: The Fallen. The game will allow you to play as one of three main characters from the series: Worf, Sisko, or Kira. With a third-person camera angle, many adventure elements and three separate solo adventures, The Collective made a large number of changes to the engine to maintain a cinematic look and feel. Here is an excerpt which describes just a few of the new systems they added to the engine:
-Character Dialog System . Characters have context-sensitive speech. This system allows automated complex interactions between in-game characters.We're getting very excited to see The Fallen later this Fall. The game itself has recently reached Beta status for both platforms, and is on track for a simultaneous release from Simon and Schuster.
VoodooExtreme Info on The Fallen
-Player Auto-Navigation. Much of the clumsy-navigation of previous 3rd-person games have been alleviated by automating/smoothing out player-navigation.
-Skeletal Animation System.
-Facial Animation System (including realistic lip-sync). Our automated lip-sync technology will automatically provide perfect lip-sync for any audio file played, including emotion provided through facial animation.
Official DS9: The Fallen Web Site
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