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Friday, September 15, 2000

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Info on DS9: The Fallen
10:24 AM | Andy Largent | Comment on this story

VoodooExtreme has posted a mini-Q&A after asking The Collective's Tony Barnes about the changes they made to the base Unreal Tournament engine to create their upcoming Star Trek title, Deep Space 9: The Fallen. The game will allow you to play as one of three main characters from the series: Worf, Sisko, or Kira. With a third-person camera angle, many adventure elements and three separate solo adventures, The Collective made a large number of changes to the engine to maintain a cinematic look and feel. Here is an excerpt which describes just a few of the new systems they added to the engine:

-Character Dialog System . Characters have context-sensitive speech. This system allows automated complex interactions between in-game characters.

-Player Auto-Navigation. Much of the clumsy-navigation of previous 3rd-person games have been alleviated by automating/smoothing out player-navigation.

-Skeletal Animation System.

-Facial Animation System (including realistic lip-sync). Our automated lip-sync technology will automatically provide perfect lip-sync for any audio file played, including emotion provided through facial animation.

We're getting very excited to see The Fallen later this Fall. The game itself has recently reached Beta status for both platforms, and is on track for a simultaneous release from Simon and Schuster.

VoodooExtreme Info on The Fallen
Official DS9: The Fallen Web Site
Simon & Schuster
The Collective
DS9: The Fallen
Buy DS9: The Fallen

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Archives  News  Info on DS9: The Fallen