Halo 1.03 Patch Released
4:40 PM | Mike Apps | Comment on this story
After weeks of complaining and a number of nice flamewars, that thing you've been waiting for is finely here. Halo 1.03 has arrived. Making some nice fixes and speed improvements, and fixing bugs all around, the 1.03 patch will also allow you to play against all those annoying PC players who didn't want to wait for us Mac folk to get our patch. Here's a full list of changes:
Mac Halo is now compatible with PC Halo multiplayer games for version 1.02 and 1.03.In addition, Halo now requires that you have the cd in your cd-rom drive while playing. To download the patch, follow the link provided below.
A new "NV Shaders" rasterizer path has been added for players with nVidia GeForce 3 Ti, GeForce 4 Ti, or GeForce 5200 fx video hardware and Mac OS X 10.3 (Panther). Players with these configurations will notice a dramatic change in image quality when using this new feature. Earlier versions of Halo only supported advanced shader capabilities on graphics cards made by ATI.
Many Full-screen anti-aliasing (FSAA) glitches have been fixed for use in Mac OS 10.3.2.
Servers now have a complete team killing / banning system that should significantly reduce team killing online.
Servers name now supports 65 characters for dedicated servers and 32 characters for client-hosted servers and now accepts an extended character set.
Chat text length has been extended to 64 characters.
In-game scoreboard now displays every client's ping.
In-game scoreboard now displays your # of assists.
Teams are now persisted for the next game when map cycling occurs.
Map Reset: It's now possible to restart the current game without requiring the server to map cycle.
Assault: There is now a timer to keep track of how much time is left in your offense / defense round.
Halo: Combat Evolved
MGF: Halo 1.03 Patch
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