New Shadowbane Server/Patch Launch
7:47 AM | Jean-Luc Dinsdale | Comment on this story
Game publishing powerhouse UbiSoft and RPG developers Wolfpack Studios announced the launch of a new Shadowbane server and client patch early Wednesday.
The new server, named Entropy, was put online in the morning, and, for the game servers, a good part of the day was spent uploading the new patch to clients. Apart from using the new Vorringia strategic map and fixing a number of PC and Mac bugs, the complete list of features for the new patch is staggering. From the Shadowbane website:
RACE Nephilim can no longer use the Animator, Enchanter, Runecaster, and Undead Hunter disciplines (existing Nephilim with those Disciplines, however, will be able to keep them).On top of all these gameplay changes, the patch features a whole host of system and performance enhancements, including respawning improvements, memory management fixes, and graphical enhancements.
Centaur armor can no longer be created with the magical property of "Windlord".
Nephilim have been granted a power that dispels their human transformation.
A white Minotaur skin option has been added to character creation.
The Experience Curve for Restricted Races has been removed.
Female Half-Giants have been added to Character Creation.
The Nephilim power Mundane Eidolon has a longer duration.
Minotaurs can no longer wear Infernal Cloth Boots.
CLASSCurse of the Flayed Lord, the Doomsayer Single Target Stamina Transfer power, has been updated with a cost of 21 Mana.
Divine Word, a Sentinel Power, has been updated to state that it affects all in range, including the caster.
Templars can no longer use the Master of Polearms rune (it was redundant).
Templars, Crusaders, and Sentinels have been granted the Challenge power.
Scouts can no longer use the Master of Daggers rune (it was redundant).
Braialla's Blade, a Ranger-Only One-Handed Sword has been added.
The Storm Spear, a Fury-only spear has been added.
Scouts have been updated with the following: Grant dagger powers at 20, Grant throwing powers at 25, Grant defensive stance at 40, Pathfinding castable while moving, and Rapid Shot is mastered at a 40% haste
DISCIPLINEUpdated the Huntsman, Werebear, Wererat, and Werewolf Disciplines with new Skills and Powers.
Wereforms no longer dispel on the use of ‘skills’, such as weapon powers and stances, but they do on the use of spells.
The Huntsman discipline now includes a power that will dispel Were-form transformations. This Huntsman power is now the only power which dispels wereforms.
Added the new Disciplines of Berserker, Blood Horn, and Valkyr.
The Traveller discipline now grants the Spirit Gate power.
CITY/SIEGERefined the Guard Behavior and Kill On Sight (KOS) lists. The KOS List can be reversed, so that players put 'Friended' guilds on the list, not enemies. Any Guilds or individuals not on the list will be considered Kill On Sight. Guards have been increased in strength and abilities.
The various Faction Shields (Chaos, Death, Dragon, Dragonscale, Dwarven, Elven, Holy Church, Morloch, Templar) have been added to the various Racial Shieldsmiths.
Fixed exploit allowing an avatar to join a guild with a closed Tree of Life without being invited.
Created an Irekei Builder, all Irekei building deeds have been removed from Human Builders.
Player Cities can now use Northmen Architecture with the use of an Invorri Builder.
Trees of Life must be Rank 5 or higher before being able to become an "Open City".
Increased the number of protection slots that a city gets from their Runemaster.
Bundled Scrolls of Identify and Tomes of Identify should be available on sages.
Guards will teleport back to their city if they wander too far off.
While more information about the new patch is available through the links listed below, players wanting to get in on some hot Shadowbane action should head over to the IMG Store, where the game can be purchased for a mere $19.95 USD.
New Shadowbane Server/Patch Released Today
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