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Tuesday, January 13, 2004

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Vendetta's Guild Software In Financial Trouble
8:15 AM | Jean-Luc Dinsdale | Comment on this story

In a new update posted on Monday, John Bergman, of independent game development company Guild Software, Inc., has announced the latest round of news regarding his company's space-based computer game, Vendetta.

For readers who may have missed it, Guild Software's managing director posted a dire letter on his company's website shortly before Christmas, forecasting the closure of his company in the weeks following. The closure would be due to a severe and continuing lack of operating funds, as explained in this quote from his statement:

As many of you have noticed, we haven't been terribly forthcoming with our plans for the future, of late. This has been, in large part, because we haven't been sure if there was going to *be* much of a future for our company or our game. Some of you are aware that I personally have funded the company from its inception. I didn't have a huge amount of money to begin with, so we've learned to stretch our finances pretty far. We've survived for several years, building the game you've seen and looking for a publisher to fund us to completion. As of the beginning of this month, however, I am beyond broke. Ray and Waylon ceased to be paid their minimal-survival salaries at the beginning of the month. Ray has been looking for jobs, Waylon moved his computer home to save on gas and food costs. We've scrounged enough to keep the office for a short period of time, but our outlook is somewhat grim. There have been hopeful possibilities with publishers and the like, but none have panned out, and things have gotten to a pretty bad state for us.
Late Monday, a new project status report was posted on his company's website, detailing the latest state of affairs. Despite devoting a lot of time trying to secure a publisher, the Vendetta team has still managed to find some time to tweak and update the game software. While most of the forthcoming changes focus on improving the game's network code, gameplay issues are being revised, such as the creation of the first-generation mission set, and the beefing up of the Capital ship's defences. Further, the team is working at strengthening the game's artificial intelligence, as well as improving its administrative code.

Upon further investigation, IMG managed to get a quick reply from John, updating us on his company's current situation -

Well, we're still clinging to life, although things have gotten a bit more difficult. We've managed to cover rent for the moment, but two of the four of us are still actively seeking employment, which doesn't help our current productivity levels. We've had some interest crop up since we made that newspost. I'm talking to one publisher with tentative interest, but we have nothing definite. We all want to finish the game, but some people have pressing financial needs, of course.
Readers, publishers, or venture capitalists interested in helping the struggling development company see its way through the current dire situation should navigate to the Guild Software website, and click on the "Donations" button on the left side of the page.

Vendetta Online
Guild Software

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