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Dark Horizons: Lore Q&A
10:57 AM | Eddie Park | Comment on this story

GameSpy has posted a Q&A with Adrinan Wright, CEO of Max Gaming. While the company is new on the block, Dark Horizons: Lore, their current project, has many mech combat fans salivating for the full release.

Based in a dark future, Lore throws out the traditional mode of slow-moving humanoid mechs in favor of smaller, speedier models:

Generally when you think of Mecha you think of gigantic humanoid robots with a pilot at the controls. Mechanized Assault Vehicles are a little different in that they are remote piloted as well as smaller and usually quicker. Our goal here was to make a very fast-paced mecha style of game and in the end bring a balance between FPS play and a mecha sim.
Some of Wrights other observations regarding the game involve the formation of leagues, which he hopes will become tight-knit communities, and the ability to play a persistent character that can be used in multiple battles for the purposes of role playing.

The rest of the interview covers topics such as Lore's backstory, design philosophies, and technical limitations, as well as a variety of screenshots.

GameSpy - Dark Horizons: Lore Q&A Part I
Dark Horizons: Lore (add to watch list)


 

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• Dark Horizons: Lore Q&A10:57 AM
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