Shogo Status Update
8:33 AM | Andy Largent | Comment on this story
Hyperion Software has posted an update to their web site concerning the status of the Mac, Linux and Amiga ports of Shogo: Mobile Armor Division. There are many new screen shots as well, though they are all taken from the Linux build of the game. Here's an excerpt of the update:
Things have been progressing rapidly in recent weeks after the completion of the software renderer for LithTech V2. We are now about 98 % done with the Mac and Linux versions and about 95 % with the Amiga version. Most if not all remaining work revolves around the client and more specifically, the OpenGL renderer. With the Mac version 98% finished and already in testing, we should certainly see Shogo within the month. It is also interesting that Linux PPC users will get a chance to try the game as well, so there will be two options for Mac users wanting to play this game
Hardware renderer (OpenGL)
The OpenGL renderer is practically finished. Speed and visual quality is on par with the DirectX version. Single-pass lightmapping is implemented using the widely available ARB_Multitexture. If this is not found, dual pass rendering is used.
Due to some missing functionality and the API still being in a state of flux, we have decided against the use of OpenAL for now. Sound is compatible to OSS/ALSA (i.e. /dev/dsp style). This ensures compatibility over a wide range of sound cards. The Linux soundcode was implemented in a very platform-agnostic way and it should port over easily to Amiga (AHI).
We have been able to reduce memory consumption to below 64MB by forcing the server to free memory allocated for textures, models, sounds etc. prior to loading a new level. This also reduces memory fragmentation. Internal beta tests of the Mac version have already started and we are commencing closed beta-tests of the Linux version (currently only x86 although PPC is being looked at) next week with the Amiga version going beta shortly afterwards. We also intend to release demo's of "Shogo:MAD" for the respective platforms in the course of September.
IMG Preview of Shogo
Finally, it's good to hear the software renderer for the Lithtech V2 engine is complete, as it will make ports of other Lithtech-based games much easier. For more info on Shogo, be sure to check out IMG's preview of the game, and watch for a demo very soon.
Hyperion Software Shogo Update
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