Neverwinter Nights Q&A
6:00 AM | Andy Largent | Comment on this story
An enormous interview with BioWare's Trent Oster, producer of 3D RPG Neverwinter Nights, has been posted at FourBelowZero. The Q&A was conducted at the recent ECTS expo and covers many different aspects of the game. Neverwinter Nights is an RPG which will recreate pen-and-paper D&D using the just-released Third Edition rules. Here's a clip about the 'character vault' they are planning on creating, which will help to prevent boosting your character by conquering lots of very easy dungeons, or your own created dungeons:
The Character Vault : there's a bit of confusion as to how exactly it will work. For example: I drop into your game with my vault character and I play for a few hours getting some experience, a nice sword, shield suit of armour - how does that get balanced for the vault to say that's a "fair" amount of experience?There is much more information in the interview, so be sure to check it out of you are anticipating this gorgeous game. Neverwinter Nights should be out next Summer for Mac and PC.
Trent Oster Interview at FourBelowZero
Trent Oster: The Vaults isn't really good at assessing. When you're playing out of the vault you're playing by a VERY specific set of rules. You're allowed within 24 hours of real-world time to acquire so much experience. SO if I was first level I could gain 2000 experience, so I go up to second level . Second level 3000, third level 4000 and so on. My level also dictates what is essentially the "value" of items I can have.
SO as a first level character I can have say a thousand gold of equipment. That's a suit of plate-mail, (non magical) and a long sword. Whereas a higher level character may be able to have 20-30,000 gold and a +3 sword .. and so on.
So there will never be a first level character with a +5 weapon.
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