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Archives  News  America's Army, Revolution 7.1 Issed Fixed, Patch Posted  


Friday, August 8, 2003
 

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America's Army, Revolution 7.1 Issed Fixed, Patch Posted
3:31 PM | Lucian Fong | Comment on this story

Ryan Gordon has posted an updated OpenAL library that fixes a compatibility issue with the M-Audio Revolution 7.1 sound card and America's Army: Operations, which we reported on last week. Incidentally, this OpenAL library can also be used with Unreal Tournament 2003 and may provide an increase in framerate. Here is more detail from the posting on Gordon's website:

Please note that this can be used to get you a better framerate in ut2003, too...we're still spending about 7% of our CPU time just feeding the audio device, which is not good. When I get around to the redesign I was threatening, that 7% should drop to more like 0.1%. Still, the current UT2003 version (which is a different codepath completely), is sitting at 20 to 25 percent right now, so it's still a clear win for all users, regardless of audio hardware, to use this.

Note that the 7% is spent in a separate thread, so dual CPU systems won't see as dramatic a benefit as single CPU systems. Also, certain codepaths will perform better due to Altivec optimizations on certain conditions...but it SHOULD still work and give a speed boost over the original version even on a G3.

Directions on how to install the patch are posted on the website. You may download it through the link below.

Download American's Army, Revolution 7.1 Patch (15 K)
Ryan Gordon's Finger
America's Army: Special Forces 2.4
Revolution 7.1
M-Audio
U.S Army
Epic Games


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Archives  News  America's Army, Revolution 7.1 Issed Fixed, Patch Posted