Neverwinter Nights Interview
5:51 PM | Tom Bridge | Comment on this story
In a brief interview posted at Crossroads, the folks at BioWare offer more insight into their upcoming real-time RPG Neverwinter Nights. Featuring gorgeous 3D graphics, an involved solo game, online play in dynamic dungeons and most importantly Mac OS support, NWN is definitely a title to watch. The interview includes some details about tool set you can use to build your own dungeons:
Xroads: Will you be supporting the import of new textures and sounds? If so, what formats will you support and will there be any texture editing tools shipped with the final? What kind of ongoing support do you anticipate providing? If there is a continued following of the game, will we see more than the initial 'scenarios' discussed at E3? Will we see tech support for the editor(s)? The trend of including editing tools with a title is certainly here to stay, and this is no surprise, as the games that include them spawn large, loyal fan bases that greatly increase the shelf-life and popularity of a game. For more details on this game read the rest of the interview and check out IMG's First Look at this title.
BioWare Interviewed at Crossroads
Bioware: We'd like to support people's talents and imaginations as much as possible and are discussing making a number of our file formats public and readily accessible at some point closer to our release. As we create all of our textures in Photoshop, however, it won't be necessary or even possible to include any NWN-specific texture tools with the final product.
The Neverwinter Toolset is an important part of what we consider our final product and, as such, it will receive full technical support. For obvious legal reasons, however, we cannot provide technical support for third-party software. In terms of new content and improved functionality, we certainly want to expand the game and the capabilities of the toolset subsequent to our release. There are plenty of forms that this could take and the precise details won't be determined until we start getting some solid estimates on the success of our initial release.
First Look: Neverwinter Nights
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