A Look at Contraband's Abducted Engine
11:30 AM | Tuncer Deniz | Comment on this story
A site called joecodegood.com has posted an interesting article on Contraband's Abducted engine. The feature (which many be overly technical for some) discusses some of the real-time lighting and shadow technology as well as shader system in the engine. It also includes details on engine design and gameplay.
Here's a clip from the feature:
The Abducted Engine officially began development in late 2001. At the outset the goals were fairly clear for the engine: take the next step in graphics and gameplay. Contraband intended to relicense the technology, as well as use it in a number of in-house projects, so modability was important. The basic features of the engine are as follows: real-time lighting and shadows, with per pixel specular highlights. The engine has a number of other features like a shader system, but those really are the core things. The article also includes a number of Abducted screenshots and links to movies. To check out the rest of this article, be sure to follow the link below.
A Look at Contrand's Adbucted Engine
The purpose of this and other following articles will be to discuss and present some of the techniques that the Abducted engine uses to do it's thing, including engine design, graphics, and gameplay.
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