3dfx and RAVE Support
8:06 AM | Andy Largent | Comment on this story
3dfx's Ray Swartz has made a number of posts to Usenet recently regarding the company's support for Apple's now-defunct 3D API, Quickdraw 3D RAVE. While not many games use this standard any more, there are a few popular RAVE-only titles such as Nanosaur, Bugdom and Combat Mission which gamers are still interested in playing. In this post regarding Combat Mission, Swartz notes the differing support between the Voodoo 3 and the Voodoo 5 cards:
Hi. I'm the RAVE guy at 3dfx. Combat Mission works very well on the Voodoo5.This is great that Voodoo 3 users can still get support for these supposedly 'unsupported' cards. In a different thread, Swartz replies to a user about Unreal Tournament running in Glide (3dfx's own 3D mode) versus RAVE. Here's the post:
Currently, I'm working on providing the same level of support to CM on the
Voodoo3. In fact, I spent all day yesterday on it. Looks like a bitmap bug.
I think I'll fix it today, but hey...
[And in a later post]
I found the bitmap bug yesterday. But now there's a new bug which hoses a
inch-wide vertical strip along the left edge of the draw context. Still
Our approach to RAVE support for the Voodoo 5 is to work hard to supportAgain, thanks should go out to 3dfx for their continued support of the 'unsupported' Voodoo3 cards. Hopefully they will also be able to get a new revision of the Voodoo5 5500 drivers released in the near future to improve speed and stability issues as well. If you have other RAVE games you want to see work with 3dfx board, now seems like a good time to let 3dfx know your concerns.
3dfx Mac Gaming Web Site
those games that are RAVE-only. If a game gives you the OpenGL or Glide
option, that would be the preferred way to run.
I understand that UT won't give access to 32-bit Glide, and that's
unfortunate. We are thinking about a way to force 32-bit Glide, but I don't
know if that's going to work -- probably not. Game developers can choose to
support the Glide3 library. But still, 32-bit color is really 24 bits and
Glide is 22 bits dithered rather well to 16 bits.
Are there other games for which you want better RAVE support?
Recent Mac Games News
Wednesday, August 30, 2000
Tuesday, August 29, 2000
Monday, August 28, 2000
Friday, August 25, 2000
Thursday, August 24, 2000
Search for other Mac games news stories or browse our Mac Games News Archive.