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Thursday, August 31, 2000
 

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Deus Ex SDK Details
11:40 AM | Tom Bridge | Comment on this story

In an interview posted at RPG-Vault, Harvey Smith and Scott Martin shed some light on the upcoming release of a Software Development Kit (SDK) for Deus Ex. While many are not aware of this fact, Deus Ex has actually inspired a 'mod' community much like Unreal and Unreal Tournament have, with many mods in the works -- including some that feature multiplayer action. The release of the SDK will open the door to complex solo and multiplayer mods and perhaps even allow future expansion packs for this RPG/shooter hybrid.


Here is a quote from the interview which details the decision to open Deus Ex up to the mod community:

Jonric: What were the major considerations that prompted the decision to release the Software Development Kit?


Harvey Smith: Many of us on the team have, at some time or another, been completely thrilled to have access to creativity tools. Self-expression through technology is a really powerful way to build up investment within a game or community. For instance, when I was heavily into MUD/MUSH (with Illuminati Online/Steve Jackson Games "MetaVerse") there was no cooler aspect of the technology than the power to create new content for the other players. Putting this power into the hands of players is a revolutionary aspect of modern computer games...something that currently the PC platform does well (that consoles fail at horribly). So, on some levels, there's a desire on our part to be involved with such a cool, noble thing. On the other hand, we hope that by putting the tools into the hands of players, the lifetime of Deus Ex will be extended. In this industry, it's hard to justify (financially) mini projects. So the advocates within the community, if they can provide such mods, can really do a lot to help a particular game.

The SDK itself would allow mod makers to add a greater degree of replayability to Deus Ex, thus enhancing the overall gaming experience. Other companies, most notably Bungie with their Fear and Loathing tools for Myth as well as their toolset for Marathon, have released the tools available for enhancing gameplay, with tremendous results. Read the rest of the interview for more details.

RPGVault Interview
Ion Storm
Westlake Interactive
Aspyr Media
Deus Ex


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