Voyager: Elite Force Goes Gold for PC
10:43 AM | Michael Eilers | Comment on this story
The much-anticipated first-person adventure from Raven Software, Star Trek Voyager: Elite Force, has 'gone gold' for the PC, which means that the final version of the game has been shipped to the publisher for duplication. Our Gamecenter Alliance partner Stomped pointed out two items of interest -- the announcement at the quirky web site Gone Gold that confirmed the status of this game, and a short interview at the even-more-quirky site Think-Games with Raven's "Environmental artist" Les Dorscheid.
Besides inspiring monstrous screen shot galleries and dozens of previews, the visuals of this game based on the Quake 3 Arena engine have cause fits of spontaneous drooling in many a Trekker. Here is an excerpt from the interview with Dorscheid, explaining some details on how those gorgeous scenes came into being:
2. How Was Producing art for a Star Trek game different to Usual?Now that the PC version of this game has gone Gold, its release on store shelves is mere weeks away for PC users. A Mac OS version of this game will most likely not be far behind -- we have learned that a publisher and programmer have been secured, and work is currently in progress. We'll bring you more details soon.
[Dorscheid, Les] It was very challenging to create art assets that faithfully reproduced the Star Trek look, and worked within the parameters of a first person shooter. Try building a model of BeLanna's hair, with a limited amount of polys, and not make her look boxy. On the flip side, creating known environments, and characters, has generated allot of excitement. Seeing the Voyager bridge, or the Borg Cube, as apposed to an ambiguous setting, is special.
3. Did Paramount Copyrighted Laws stop you in Drawing Added Art?
[Dorscheid, Les] Not at all. We created numerous designs that are based on Trek designs, but are completely new for Elite Force. The imod weapon is a good example. The Borg can't adapt to it because it's constantly changing it's modulation. We needed an effective weapon against the Borg to make gameplay fun, and Paramount gave us the freedom to make those decisions.
Interview with Les Dorscheid at Think-Games
Elite Force Gold Press Release
Star Trek Voyager: Elite Force
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