Marathon: Resurrection Update
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One of the most anticipated conversions for the multi-platform first-person shooter Unreal Tournament has to be Unpfhorgiven's Marathon : Resurrection project -- an ambitious attempt to convert all the wonder of Bungie's masterpiece shooter Marathon to the amazing full-3D engine of UT. After some downtime, the project's web site at PlanetUnreal has returned, with a fistful of new weapons, screen shots and QTVR for us to oogle.
The site's FAQ explains the object of this total conversion:
Q: What is Marathon: Resurrection?
A: Marathon: Resurrection is a project that aims to bring Bungie Software's classic, Mac-only FPS into the modern world of gaming. We are doing this by recreating the maps, textures, weapons, etc... on the Unreal Tournament Engine. Marathon's original 2.5D engine is very old and outdated. Even though open-source projects like Aleph One (which brings Open GL acceleration to Marathon) do enhance the game greatly, we want to give the game a full makeover. Although not intentionally planned this way, games such as id's new DOOM, and the Xatrix's Return to Castle Wolfenstein, usher in a newfound popularity in older games. Back in its day, Marathon was considered to be as good or better then the original DOOM. While we don't have the full resources of these newer, in development games, we've got plenty of talent, and a bit of sweat to make something that will allow the Macintosh fan to wallow in nostalgia, as well as introduce the PC gamer to this classic.
Make sure you check out the site -- with a very impressive new look -- for all the new content, including QTVR objects of the weapons and screen shots from levels in development. Currently there is no date for completion of this project, but they plan a 'beta' release in the near future to test out the new weapons and physics. UT and Marathon fans, keep your eyes on this one -- we can't wait to see a full-3D model of a Compiler floating down a hallway towards us...
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