IMG Posts Part Two of Moo3 Beginner's Guide
11:45 AM | Tuncer Deniz | Comment on this story
In yesterday's Part One of our extensive Beginner's Guide to Master of Orion III we covered topics such as initial game settings, colonization and early game strategy, and technology. Today IMG has posted Part Two where we cover shipbuilding, fleets and fighting, and more.
Here's a clip from the feature:
Last time we covered the best ways to get new technology and protect your imperial intellectual property. Since Moo3's economic model doesn't allow you to sit around waiting to sue other players for patent infringement, we'd better discuss the ultimate way to use hard learned (or stolen) technology -- shipbuilding. Be sure to check out the rest of the feature, linked below.
Master of Orion III Beginner's Guide - Part Two
By the time you have built up your research capacity, your scientists should be turning out something interesting at least every ten turns or so. A great many of those new technologies can be applied to ships: beam weapons, missiles, fighter improvements, shields, armor, drives, etc. Others will increase your ability to build bigger and more powerful ships. Production bonuses, new ship classes, and shipyard improvements fit nicely into this category. Make sure your best planets always have the latest production improving and waste reducing technologies.
Master of Orion III
Buy Master of Orion III
Recent Mac Games News
Friday, March 28, 2003
Thursday, March 27, 2003
Wednesday, March 26, 2003
Tuesday, March 25, 2003
Monday, March 24, 2003
Search for other Mac games news stories or browse our Mac Games News Archive.