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Friday, August 25, 2000

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Another Molyneux Interview
5:49 PM | Michael Eilers | Comment on this story

Peter Molyneux of Lionhead Studios is a very friendly chap, which is great news for those interested in his upcoming god-game Black and White, as he loves talking about it to anyone who will listen. Fansite The Citadel has published a short interview with Mr. Molyneux concerning this unique title, which places you as a wannabe god in a paradise-like world ripe for conquering. This highly-anticipated game, which was recently delayed until November for the PC, has so many unique features it is tough to list them all -- a fantastic world engine which allows almost infinite resolution of detail, advanced AI that powers thousands of autonomous individuals, a flexible, open-ended solo game, multiplayer support, and a totally in-world interface without any distractions such as icons, health status or scoreboards.

Can you tell we're excited about this one? Anyway, the Q&A doesn't broach much new information, but it does present a good overview of the game itself and what gameplay might be like. Here is an excerpt:

In Black&White you take the role of a God, governing over a group of little people or villagers in an immensely detailed outdoor world. It soon becomes apparent that you arenít the only God running the show. Would it be fair to say that the main aim of Black&White is to eliminate enemy Gods?

The main aim of the single player game in Black & White is to play through the story. As the story unfolds you realise there is one god trying to make the whole world believe in him and he just happens to be the opposite to you of you; if youíre good he'll be evil and vice versa. In multiplayer it's simple: if your citadel is the last standing, well, you've won the game.

So how does a player become more powerful?

Quite simply the more little people believe in you the more powerful you become. You can terrorise them into worshipping you or you can impress them with your benevolence but it is their belief that makes you powerful.

This game is shipping for the PC in late November, after repeated delays; it seems Molyneux is a perfectionist. We are certain Mac OS port of this title is in development, but in the very early stages, and the developer and publisher aren't willing to reveal themselves at this time.

Q&A With Peter Molyneux of Lionhead
Lionhead Studios
Feral Interactive
Lionhead Studios
Black & White

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