iDevGames Posts KGA Golf Postmortem
11:50 AM | Galen Wiley | Comment on this story
iDevGames has posted yet another postmortem from uDevGames 2002, the website's Mac game developer competition that took place late last year. The latest update spotlights Karl Becker's golf simulator KGA Golf.
The article gives readers an inside look of the creation of a Mac game, including the planning process, what tools and other applications were used to aid in the game's creation, user's feedback, and much more. Here's a sneak peak of what to expect:
3. Easy-to-implement graphical and sound touchesBe sure to read the full article for more information.
KGA Golf Postmortem
After releasing one of the first betas of the game, I realized that my graphics and overall presentation were quite shoddy. I decided to experiment with implementing textures in the game by writing script for about ten minutes. Though doing this essentially negated the ability to choose custom colors for ground types in the course editor, it provided a much better player experience, making the course actually pop out at the player rather than appear to be construction paper cutouts. I also implemented most of my sound quickly, near the end of the development cycle, using some sounds from iDevGames' library.
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