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Gamespy Posts Second Q&A With Warren Spector 6:00 AM | Jean-Luc Dinsdale | Comment on this story
As part of their "Gaming University" series, PC gaming website Gamespy has recently posted a secind Q&A session with Ion Storm's game design guru and mentor Warren Spector. In the Q&A session, Spector candidly tackles questions from designer and producer hopefuls trying to break into the ever-increasing industry: The best advice I can give to aspiring designers is, first, learn to code, and second, get as broad an education as you can. Design may be the only job that really rewards a liberal arts education. I mean, on one game, you may need to know everything about the D-Day invasion, on another about medieval castles, on another about alien biology (and think how important linguistics might be to you when you have to create a language for the aliens your biology studies allowed you to create!) On just about every game you work on, you're going to need a solid understanding of psychology and economics. You're going to be generating design documents, and sometimes, box or ad copy, so hone your writing skills. You just never know what you're going to need to know, so know as much as you can about as many things as possible. In his usual matter-of-fact tone, Warren goes on to warn readers that getting into the gaming industry might is not just for anyone with a broad education:Right now, I'd say anyone who starts an independent game development studio is pretty much nuts. It's a tough, tough time for developers these days. Game development is expensive -- and getting more so all the time. Game development is risky. And no matter how great an idea you have and how well you execute it, you pretty much need a publisher anyway. And, publishers are going to want to control the copyrights and trademarks to the stuff they publish. I suppose it's possible to develop an idea using someone else's money and then bring it to publishers to see if anyone's interested in bringing it to market, but I wouldn't recommend it. Gamespy's Gaming University Series is a fascinating series of articles designed for game development afficionados trying to get their foot in the door of the burgeoning industry. The first half of the series takes a good introductory look at the gaming market and the different requirements and approaches needed to break into the industry. The second, and possibly more interesting part of the series, features an on-going Q&A panel where game design gurus answer questions from the general public. So far the panel has included game designers Warren Spector and Harvey Smith of Ion Storm, Epic's Cliff Bleszinski, and Raven Software's Ken Hoekstra. It's an interesting read. Click on the links below to read more.
Gaming University: Warren Spector Q&A
Gaming University Q&A Index
Gamespy's Gaming University Series
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