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Thursday, February 27, 2003

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Aspyr Announces SimCity 4
10:57 AM | Tuncer Deniz | Comment on this story

After months of speculation, Aspyr Media today has officially announced SimCity 4 for the Macintosh. Released in January for the PC, SimCity 4 is being coverted to the Macintosh by i5Works, the same company that ported Tom Clancy's Ghost Recon to the Macintosh for Aspyr.

The long-awaited 4th generation of SimCity, SimCity 4, features new simulation and graphics engines, an all new regional game play, and the ability to track the lives of individual Sims as they go about their daily routine. SimCity 4 is the most realistic, powerful, and personal SimCity experience ever.

Here's more from the official press release:

"In SimCity 4 a city comes to life like never before," said Lucy Bradshaw, Executive in Charge of Production at Maxis, developers of the #1 selling PC game of all time, The Sims. "This is the most responsive, personal, and satisfying SimCity yet."

Right from the start, players experience new God-like powers of creation as they lay the groundwork for their cities by molding mountains, carving valleys, seeding forests, and laying rivers. With these new landscape creation features, players can now construct the most realistic metropolis imaginable.

Unlike earlier games in the series, SimCity 4 cities do not live in isolation from the world, they are part of an entire region. Each city a player creates becomes part of an ever-growing tapestry of municipalities that, once connected by transportation networks, share and compete for resources. Depending upon the choices made by a player, this multi-city game play can result in a variety of outcomes within that region.

For the first time ever, players can follow a Sim as they go about their life in the city. Players can personalize their Sim and immediately move him or her into any area and watch them experience life in the city, first hand. Is he or she enjoying a happy existence in an urban utopia or enduring a futile fight for survival in the inner-city? A player's Sim provides valuable clues to improving the city.

SimCity 4 allows players to actually touch their handiwork and feel the pulse of their creation. Whether a metropolis is booming with expansion or decaying through neglect, the new SimCity 4 simulation engine gives players immediate feedback so they can react to its every need. Individual buildings and their lots now provide feedback to the player who lives there. Bigger, better, and more relevant disasters are also available along with the ability to dispatch the police or fire department to areas in the city where they are needed. Your every decision in this new SimCity has much more of an impact and gives you the ability to respond more effectively. Day and night, the movement in SimCity 4 is first-person, frenetic, palpable, and unpredictable.

There's no word yet on when SimCity 4 for the Macintosh will be released, but we've shot over an email to Aspyr to get some more answers. We'll be sure to keep you posted on any more news on this exciting new Macintosh title.

Update: Amity Lesko from Aspyr emailed IMG to let us know: "We are currently in early development and hope to ship in May."

Aspyr Media
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Archives  News  Aspyr Announces SimCity 4