New Master of Orion III Interview
8:58 AM | Jean-Luc Dinsdale | Comment on this story
Gaming fan site Fragland has recently posted an exclusive interview with Bill Fisher, CEO of Quicksilver Software, the game development house responsible for the recently-released spacce strategy game Master Of Orion III.
The interview takes a post-mortem approach, uncovering stories and anecdotes the game designers lived through during the game's development:
Q:What was the funniest incident during development ?The space-strategy game, whose PC version enjoyed a simultaneous global release on Tuesday, is expected to be released by Macsoft in the near future. Stay tuned to IMG as more news develops.
A:We played a gag on Rantz Hoseley, our creative director. He had a very strong mission to ensure that the aliens in our game were more than simply "humans in furry animal suits" or anything else resembling cheesy sci-fi. And, because of the wonders of 3D modeling technology, we were able to achieve that goal rather handily. I really like the extreme variety of aliens in the game.
But Rantz was so strongly opposed to the concept of cheesy aliens in furry suits that we actually hired a person in a six foot animal costume for a party here about a year ago. We pulled a surprise on Rantz by bringing the character into the warehouse in the back of the office through a side door. The expression on his face was priceless, to say the least. We laughed for days!
Update: Apologies to Bill Fisher for the incorrect spelling of his name. Thanks to reader Greg Meece for pointing out the error.
Fragland: Interview with Quicksilver Software's Bill Fish
Master of Orion III
Buy Master of Orion III
Recent Mac Games News
Tuesday, February 25, 2003
Monday, February 24, 2003
Friday, February 21, 2003
Thursday, February 20, 2003
Wednesday, February 19, 2003
Search for other Mac games news stories or browse our Mac Games News Archive.