Mac Game Programming Book Review Posted
7:55 AM | Jean-Luc Dinsdale | Comment on this story
Mac programming resource center iDevGames posted on Tuesday a favourable review for the Macintosh programming reference book Mac Game Programming by author Mark Szymczyk.
The book, published by Premier Press Inc, is one of the more interesting additions to their game-programming line of reference books for Mac game programmers. Premier Press' game programming series currently features thiry books covering a wide range of gaming topics from general game design practices, AI design for games, even advanced photon mapping techniques.
The Mac Game Programming edition covers over eighteen different aspects of Mac game programming, including InputSprocket, HID Manager, and most of Apple's OS X API technologies. Cocoa API and OpenGL technologies, however, have been omitted. Coding examples in C/C++ fill both the book and the accompanying CD.
Mac game designers interested in finding out more about pogramming for our favorite platform should head over to the iDevGames review and read further on the title.
iDevGames: Mac Game Programming Book Review
Premier Press' Game Development Series
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