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Tuesday, August 22, 2000
Unreal II Update
11:44 AM | Michael Eilers | Comment on this story

Legend Entertainment has been developing a sequel to the original Unreal for quite some time, having begun work on this title soon after their own Unreal-based game Wheel of Time was completed. However, very little information about this sequel has been released -- unlike many other games today, it seems to be veiled in silence. Although Legend promised that a web site based on the game would be posted this Summer, it has never appeared. All that is known at this point is that the game will be another solo adventure set in the Unreal universe, based upon a variant of the Unreal Tournament engine, and will likely feature the superb level design and intense interactivity of Legend's under-appreciated Wheel of Time.

Recently, James Parkman, senior level designer for Legend, chose to break the silence with an update to his .plan file. The news is mostly personal remarks and has few details on the game, but we'll take any scrap we can get on a sequel to the amazing Unreal. Here's his .plan update in full:

Life goes on and Unreal 2 continues to progress... I'm currently working on a set of levels based upon an alien species new to the Unreal universe, but that's all I'm saying at this point :P I will say that we're developing a unique style for these guys that I think will be appreciated when the game is played. As for what I'm up to, Vampire and FAKK2 are the games I'm playing. I've travelled quite a bit in the last several months, to Texas for a week (yes I'm a Texan and I must admit I've grown to appreciate the state after being absent for two years or so). I drove down there, which is always a fun trek across the country. After U2 ships, I'm going to get in my car and just drive around the continent for a month or so. It's always good to have productive goals :)
Of course it is too soon to say whether or not this game will come to the Mac OS, but the odds for this are quite good. Not only is the game based on already-ported engine technology, but the original Unreal sold well on our platform despite its high system requirements. We'll keep watching for more details on this sequel. For those who loved the original, and have recently invested in a 3dfx Voodoo5 5500 card, take this classic for a spin -- the speed is fantastic, and with 4x FSAA the game is just as gorgeous as it was always meant to be.

James Parkman's .plan at Webdog
Legend Entertainment

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