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uDevGame Postmortem: Galder 6:00 AM | Andy Largent | Comment on this story
iDevGames has posted another postmortem on a finalist in their recent uDevGames 2002 contest, Galder. The arcade puzzle title was declared "Game Play Runner-up" in the competition, and author Ivan Milles describes both positive and negative aspects of the game's development period. Here's a clip which describes Milles' rather unique working conditions while making Galder: This is all about giving yourself what you need. I had the best conditions for programming this summer. Working as a subway toll booth assistant on weekend nights, I could work quite undisturbed for long hours (there are very few customers that don't have subway passes at those hours). Therefore, if what you need is the company of a penguin, then check the classified ads. I found not having access to the Internet from the subway actually helped. Thus, when I bonked into a problem, I could either do nothing for four hours and then check the Internet upon returning home, or use the four hours to try to solve the problem, or fixing other things in the code. Choosing between programming and staring at an empty ticket hall is an easy one. For the rest of the scoop on how Galder was created, be sure to check out the full postmortem.
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Galder Postmortem
Galder
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