Black Shades Postmortem Posted
8:54 AM | Scott Turner | Comment on this story
iDevGames, host of the Mac user progamming uDevGame Content, recently released a short postmortem report on one of the contest's winning entries, Black Shades.
I decided to make a bodyguard game. Not just any bodyguard game, but a psychic bodyguard game. I figured it would be morally interesting for anyone who cares (i.e. nobody) because you are killing people in order to try and protect someone, and giving you psychic powers could make it slightly more fun and less frustrating.The game's author, David Rosen, gives his comments on the development of the game's ideas, features he implemented, and describes some of the methods he used to make such an interesting game in so short a time. The article can be found at the link below.
Black Shades, named after the sunglasses your character in the game wears, revolves around you protecting a VIP with a small arsenal of weapons and psychic powers from an assortment of assassins. While the guns are fairly standard FPS fare, your psychic powers make the game quite interesting. You can slow down time, use out of body vision to spot potential assassins, or even predict the future to see who is aiming guns at the VIP and how long until they fire their guns. The game, which can be grabbed at the link below, is free.
Black Shades Postmortem
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