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Aleph One Carbon Update Progress Report
8:31 AM | Jean-Luc Dinsdale | Comment on this story

Aleph One, the Marathon open source project, has just updated their web site with a new progress report on the Carbonized version of the game.

According to programmer Woody Zenfell, incompatabilities between OS X and the "classic" Mac OS' networking code are causing slow-downs of the port:

According to the SDL folks, threading is 'broken' under the "classic" Mac OS so the SDL_Thread subsystem is totally unimplemented on that platform. So the high-priority thread blocking on a select() (or the SDL equivalent wrapper) is not an option there.

Reworking the existing AppleTalk code to use IP (via Open Transport, not using SDL_net at all) would be quite an undertaking, I think, and goes against the nice 'common code base' situation we're getting with SDL_net.

Head on over to the Aleph One web site to find out more on the situation.

Aleph One Carbon Progress Report


 

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