Aleph One Carbon Update Progress Report
8:31 AM | Jean-Luc Dinsdale | Comment on this story
Aleph One, the Marathon open source project, has just updated their web site with a new progress report on the Carbonized version of the game.
According to programmer Woody Zenfell, incompatabilities between OS X and the "classic" Mac OS' networking code are causing slow-downs of the port:
According to the SDL folks, threading is 'broken' under the "classic" Mac OS so the SDL_Thread subsystem is totally unimplemented on that platform. So the high-priority thread blocking on a select() (or the SDL equivalent wrapper) is not an option there.Head on over to the Aleph One web site to find out more on the situation.
Aleph One Carbon Progress Report
Reworking the existing AppleTalk code to use IP (via Open Transport, not using SDL_net at all) would be quite an undertaking, I think, and goes against the nice 'common code base' situation we're getting with SDL_net.
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