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Wednesday, August 16, 2000

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DS9 Interview, Part 2
12:43 PM | Michael Eilers | Comment on this story

PlanetUnreal has posted the second half of their in-depth interview with members of The Collective, the team developing Star Trek Deep Space Nine: The Fallen. This third-person shooter, to be published for Mac and PC by Simon and Schuster, combines authentic Trek characters and settings with the gorgeous visuals and fast-paced action we have come to expect from the Unreal engine upon which it is based.

This second half of the interview deals with specific design issues, the artificial intelligence behind the 'monsters' in the game and whether there will be a 'mod' community surrounding this title. They also discuss one of the more controversial aspects of any third-person action title: the use of that perspective, versus the more traditional 'shooter' point of view. Here's an excerpt:

[Tony] In a FPS, the player takes on this nameless/faceless hand/gun. We have such amazing characters that we allow you to play as, it seemed a travesty to reduce them to a hand and a gun. In addition to seeing one of your favorite Star Trek characters on-screen, the amount of interaction given the 3rd-person view is far greater than 1st person. By their nature, FPS are driven by simple movement and shooting. In a 3rd-person game, the character can have far more diverse interactions with the environment. Have you ever seen a character hang from a ledge or shimmy along a pipe in 1st person? Given the wide array of gameplay-styles implemented in The Fallen, 3rd-person was the logical choice.
The actors from the actual series contributed dialog and cut-scene footage, and Paramount has provided authentic Trek sound effects, so this should be an immersive experience for any fan of the TV show. And for those who are worried about the third-person perspective, we have tried the demo version of this game (for the PC) and can report that aiming and maneuvering is quite intuitive and excellent; there is no auto-aiming whatsoever, and targeting opponents is actually quite similar to the aiming method in Bungie's Oni -- mouse to aim the weapon, keyboard to run/jump/duck. DS9: The Fallen is on track for a mid-September release.

Deep Space Nine: The Fallen
DS9: The Fallen Quicktime Trailer
The Collective
The Collective Inteview Part 2 at PlanetUnreal
Simon & Schuster
The Collective
DS9: The Fallen
Buy DS9: The Fallen

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