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Tuesday, August 15, 2000
 
Star Trek Interviews
10:41 AM | Andy Largent | Comment on this story

Two interviews have appeared for two very different Star Trek-themed titles which should both be out very soon. While these games may seem similar in subject matter, they are based on different licenses (Deep Space Nine and Voyager), different 3D engines (Unreal Tournament and Quake 3), and they even use different perspectives (3rd versus 1st person).


The DS9: The Fallen team at The Collective has answered a few questions from PlanetUnreal in the first of a two-part interview. They answer question about using the Unreal Tournament engine, and the help they received from Paramount with the Star Trek license. Here's a clip:

Tomasz: 5) What was the deciding factor for The Collective to do a Star Trek game? Did the Curse of the Bad Star Trek Games scare anybody?


[Tony] I took the "Curse" as a challenge more than anything frightening. Making a fun game out of such strong subject matter seemed like a no-brainer. I think many people lately don't put enough effort into the core gameplay of their products. People have forgotten, that the reason people play games is to have fun. Now, with that said, we at The Collective fully understand that raw-uncooked gameplay alone cannot satisfy the modern gamer (Pong anyone?), so graphics, audio, and storyline have all been worked on in unison to create the best Star Trek game yet.

We're excited to see what the team can do. The Fallen should be out lin mid-September for both Mac and PC.


The other Trek game in the works is from Raven Software and is called Voyager: Elite Force. A new interview with Kenn Hoekstra at PlayNOW! discusses some of the more interactive aspects of the game:

PN!: That seems to be mainly AI stuff. What's a more "interactive" environment example?


KH: Okay, on way to engineering, there is an explosion in the hallway ahead of you. A crewman in the hall is knocked down by the explosion and tells you to use the control panel to erect a containment field. Four things can happen:


1. You use the panel, erect the containment field and leave the crewman trapped inside. The explosion coming down the hallway will kill him.

2. You can wait for the crewman to get to you and then use the panel to erect the force field, stopping the explosion, and saving his life in the process. He then gives you useful information about the rest of your mission.

3. Don't use the control panel in time and the explosion will kill you. The crewman and the men in the hallway will also die.

4. Don't use the panel. You can run down the hallway to the left and escape the path of the explosion. This creates a radioactive leak that spreads through the deck and you slowly die of radiation poisoning. So do your teammates.

This high level of interactivity sounds amazing, in a shooter. A publishing deal for the Mac version of this title has yet to be announced officially, but should happen soon; a port should follow the PC version very closely, as Raven has done much of the work in-house already. Read both of these interviews for details on these titles. Looks like it will be a very nice Fall for Trek fans and fans of action games as well.

PlanetUnreal The Fallen Q&A
PlayNOW! Elite Force Q&A


Other Mac Games News for Tuesday, August 15, 2000

Black and White Preview5:35 PM
First Diablo II Giveaway Winner5:03 PM
War in Sword Lands Released4:03 PM
No Silver for U.S.3:11 PM
More from Matt on Halo2:53 PM
Sims: Livin Large Details11:42 AM
Diablo II Realms Selector Released11:21 AM
Deimos Rising Progress11:19 AM
• Star Trek Interviews10:41 AM
Three New Sim Theme Park Screenshots10:20 AM
Weird Al's Great Adventure Beta Released9:47 AM
SkyFighters 1945 Hosted at MGF9:23 AM
Red Faction Details8:32 AM
 
View all of the Mac games news for Tuesday, August 15, 2000 on one page

Mac Games News for Monday, August 14, 2000

3dfx Voodoo5 Driver Update6:07 PM
Barrage of Baldur's Gate3:22 PM
New Red Faction Images2:46 PM
IMG/Aspyr Giveaway Winners11:58 AM
Diablo II Giveaway Begins11:48 AM
Elite Force Designer Diary10:29 AM
Diablo II 1.03b Released8:41 AM
Combat Mission Post-Mortem6:00 AM
More Cro-Mag Rally Images6:00 AM
OceanWorlds On Horizon6:00 AM
Volition Q&A6:00 AM
Warcraft III Interview6:00 AM
 
View all of the Mac games news for Monday, August 14, 2000 on one page


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