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Thursday, September 5, 2002
nVidia Interview
8:23 AM | Eddie Park | Comment on this story

Gaming site HomeLan recently sat down with Tony Tamasi, General Manager of Desktop Graphics for graphics chip maker nVidia, to conduct a general interview regarding the current market and nVidia's place in it. The various topics discussed include the lag between card abilities and games, the current state of the market, and current competition.

The lag time between a newly introduced graphics card rife with new features and games that take advantage of those features is a roadblock well known to computer gamers. Tamasi lists the difficulty of changing low-level assembly programming and the development time of a typical game as reasons for that lag time, and points to nVidia's Cg language as a solution. He adds that Cg is designed to let programmers work in a high level C-like language, which allows them to cut time and difficulty when developing or changing code.

Tamasi also talks about nVidia's CineFX architecture, noting that it may be the next big thing:

Some developers have characterized the combination of CineFX and Cg and the biggest revolution to the graphics industry in the last ten years, and forms the foundation for the next ten. For the first time, true procedural shading becomes a possibility in real time, and the wealth of effects and capabilities previously available only to the off-line, non-real-time render farms has become available to the GPU and gaming industry. Itís an incredibly exciting time to be in graphics!
The rest of the interview covers such topics as the MX line of nVidia cards, thoughts on ATI and Matrox, and the implementation of games such as Doom 3 and Everquest 2. Those who wish to check out all the details can find the interview at HomeLan.

HomeLan - Nvidia Interview

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