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Quake 1 Meets Doom III 9:28 AM | Andy Largent | Comment on this story
A very interesting project was announced recently called Tenebrae Quake, and even though only a PC port currently exists, a number of IMG readers were excited about its possibilities as well. Tenebrae's developers have taken the open source code available for the original Quake and added in the very latest generation of graphics techniques such as per pixel lights and stencil shadows. Per pixel lighting makes sure the lighting is calculated down to the pixel level so that every area of the world is correction lit, while stencil shadows adds much more detailed shadows to the game (at the expense of more powerful hardware being necessary). The site recommends a 600MHz machine with 64MB RAM and a GeForce or Radeon graphics card in order to play Tenebrae. These feature give the game a very new look, and it may even be possible to see it running on Mac in the future. According to the Tenebrae FAQ, the developer doesn't "have a mac but someone mailed me about trying to compile it on a mac." He has released his updated source code, and a thread in the IMG forums indicated some brave souls may indeed already be looking into a Mac version of the client. One very plausible candidate would be Fruitz of Dojo, a group which updates both Quake 1 and 2 ports for OS X. We'll keep you posted on any new information.
Tenebrae Quake
Tenebrae Quake Screens
IMG Forum Thread on Tenebrae Quake
id Software (add to watch list)
Fruitz of Dojo
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