Doom III Online Details
6:00 AM | Andy Largent | Comment on this story
New interviews with employees of id Software, creators of the upcoming first-person shooter Doom III, have been posted at both Firingsquad and GameSpy, discussing the game's online plans. While id's past titles have been focused on the multiplayer side of gaming, the company has decided to concentrate their creative efforts this time around on the singleplayer mode. In his speech at QuakeCon, id's John Camack even stated Doom III's multiplayer would only have four players per game.
The interviews help ease fears about online player restrictions in Doom III (and subsequent games based on its technology, such as Quake 4). Designer Tim Willits and animator Fred Nilsson talk with both sites about how the situation will pan out. Willits explains to Firingsquad that four players is not a hard limit:
Doom 3 multiplayer will be fully scalable. It will be a peer to peer system. We haven't started working on it yet. Tell everyone not to panic - it will be fine. John just forgot to mention it'll be scalable past four players. It's hard to give a hard number because we haven't started working on it yet. Right now we're focused on making Doom 3 a kickass, over the top single player game.GameSpy also continues in that vein with the idea that instead of players connecting to games already in progress, it will a system more akin to WarCraft III, where player meet up in a lobby to play with each other He feels it will be a better, more organized way of handling the games:
GameSpy: How do you think that will affect … well, for example, we're here at a 1300-person LAN party where people have spent years getting used to jumping on and off servers. Do you think moving to a synchronous method of connecting could drive some players away? Both interviews go into much more detail about the game, so give them a read if you're interested. Of course, no hard and fast release date has yet been announced for Doom III, but id assures readers it will be sometime next year.
GameSpy: id Interview
Tim Willits: I personally don't think it will have much effect at all. In fact, I think it will work out a little easier, because people will be able to get together in groups, establish rules and feel out exactly what's going on before getting in a game.
Lots of time you jump on a server and wonder "what the heck is going on?" This way we're going to have more information for the players, with more communication players before the game. It's a more controlled environment.
FiringSquad: id Interview
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