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Monday, August 26, 2002

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Shadowbane Tradesmen Info
6:00 AM | Tristan Kane | Comment on this story

IGN.com has published an article written by the development team of Shadowbane about the inner workings of the merchant network in the upcoming title. Rather than using a simplistic trading system, the Shadowbane team has created a serious economic model with NPC tradesmen who earn wages, build experience and increase their rank. Here is an excerpt:

In Shadowbane, players will acquire gold and various items through traditional means of killing monsters. Monster hunting is the only way to bring new Value into the world. Once players have acquired sufficient gold he/she can hire tradesmen to produce items and create a thriving business. Here is where Shadowbane takes the elements of economy father than any other MMO. Shadowbane's player-run, production level economy demonstrates the game's strategic focus, taking MMO gaming beyond mere leveling and acquiring items
These features of the game, should they prove to work and not simply overcomplicate matters could well be the difference between Shadowbane being a good game and a great game. This sort of attention to detail should be commended from all game developers, especially in the MMORPG genre where the primary aim is for immersive gameplay. To check out the article use the link below.

Shadowbane Tradesmen Info
Wolfpack Studios

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