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Friday, August 23, 2002

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ZDNet Australia Interviews Bill Roper
9:21 AM | Eddie Park | Comment on this story

As Blizzard's mega-hit RTS title Warcraft III continues to dominate both the sales charts and the fevered minds of gamers around the world, Vice President Bill Roper continues to cruise through a series of interviews that focus on his current success and future prognosis. His latest stop is with ZDNet Australia, and the ensuing interview covers not only WarCraft III, but Roper's intriguing thoughts on the future of gaming.

One interesting idea Roper brings forth is the concept of introducing emotional concepts into the AI of future NPCs:

Increasing not only the strategic, but also the cognitive and emotional AI of NPCs (non-player characters) would be a great place to grow. It is not beyond our abilities to start introducing concepts such as loyalty, fear, admiration, respect, hatred, and even love into the interactions between players and their computer-controlled encounters. Even simple things such as having a shopkeeper remember whether you are a polite or rude customer and whether or not you like to haggle could give one player a markedly different experience from another, making the same basic game special and unique to them both.
The rest of the interview covers topics such as Roper's thoughts on the future of RTS gaming, which country he feels supports Blizzard the most, and the various roles he has voiced in Blizzard titles. Those interested can check the interview out at ZDNet Australia.

ZDNet Australia - Warcraft 3 Interview
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Archives  News  ZDNet Australia Interviews Bill Roper