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Monday, August 14, 2000

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Warcraft III Interview
6:00 AM | Andy Largent | Comment on this story

Fansite Craft of War posted a short chat with Warcraft III's producer Rob Pardo. The man from Blizzard answers questions about the game's 3D engine, special effects and characters. Here's a quick sample:

Using a 3D engine, I would assume that you have much greater variety in height and slope of the terrain then in Starcraft. If a group is traveling through a narrow canyon, will it be nigh impossible for them to attack those on top?

Pardo: Because we still have a fixed camera angle that looks down at the map, we still have to keep somewhat shallow cliffs. Not to the same as extent as StarCraft but not so high that units could not fire upwards at units above them.

The shift of this game from a flexible to a fixed camera angle was one of the more controversial changes it has faced since its inception; the game also recently lost a 'race,' dropping from a proposed six races to only five. We saw Warcraft III in action at E3 this year, and the camera movement was indeed fixed, and very similar to the previous two Warcraft titles; in fact, there was no way to rotate the camera or zoom in and out.

Warcraft III was announced as coming to the Mac as well as PC at Macworld Expo New York last month. The final release of this RTS game is not expected until late next year; judging by the steady decrease in delay between PC and Mac releases of Blizzard titles, we expect this to be a nearly simultaneous release.

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