Interview with The Sims' Will Wright
12:32 PM | Galen Wiley | Comment on this story
Games Studies has published an interview with Will Wright, the video game designer known for mega-hit titles games such as SimCity, and of course the best-selling PC game of all time, The Sims. The interview does not cover what new Sim games are coming out, or even what Sims games have just come out. Instead, the interview focuses solely on philosophical wonderings and insights. Readers will get to really understand Wright's passion for creating "infinite possibility games".
Here is an excerpt from the interview:
CP: I notice that when I play, I usually donít necessarily start out with a main character. But I find that invariably one of the characters in the family becomes the main character in my mind, and they become the person that Iím concentrating the narrative around.Those in need for a good psychological boost, or just want to become enlightened, can check out the full interview for more information.
Sims, BattleBots, Cellular Automata God and Go
Iím sure that people have different ways of doing it. I move between the characters and the houses and stuff, but I always find thereís one house, and one person that ends up being the main person that Iím wrapping things around.
WW: Well, I think thatís the more theatrical approach, because thatís the protagonist of your story. The other characters are important, but really thatís the one that youíre empathizing with the most. Youíre really getting into their head. Iím kind of surprised that that works out so well, because when we were originally doing the game, there was a lot of debate about whether there should be one significant person in the game, or whether it should be the whole family. But we started playing the game and watching people playing, and people seemed to have no problem with jumping from character to character, and then having the ones they werenít playing just become autonomous.
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