Tunnell Talks GarageGames Progress
6:00 AM | Andy Largent | Comment on this story
GameSpy caught up with GarageGames' president Jeff Tunnell recently, talking about the current status of the company after one year of licensing their powerful Torque 3D engine. The discussion revolves around the GarageGames community of developers, the improvements made over the last year, and which of the stand-out projects Tunnell sees.
In case you haven't heard, Torque is a revised version of the Tribes 2 engine which GarageGames licenses to any developer for only $100 (compared with hundreds of thousands of dollars for engines like Quake 3 or Unreal Tournament). The only catch is that game makers must license their titles through GarageGames, thus sharing some of the revenue. They've added many things to the code in their first year, including Mac compatibility so any developer can simultaneously release their games for OS 9 or OS X. Here's more from the interview:
GameSpy: What is the Torque engine capable of doing now that it wasn't capable of doing a year ago? Check out the rest of the Q&A for more information on GarageGames. Also stay tuned to IMG for word on Torque-based titles being released in the future.
GameSpy GarageGames Interview with Jeff Tunnell
Jeff Tunnell: Probably the biggest visible addition has been Tim's great vehicle physics. They are good enough that we have decided to release our own GG created commercial game based on the technology. In addition, the code has been ported to the Mac and Linux platforms. A huge win has been the continual upgrade, clean up, documentation, and community support for the engine which has made it much more accessible and usable.
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