MGD Interviews Freeverse, Part Two
8:44 AM | Galen Wiley | Comment on this story
A few weeks ago, Mac Game Database interviewed popular mac gaming company, Freeverse. Now, nearly two weeks later, Ian Lynch Smith and Colin Lynch Smith are back, and ready to talk about even more. This second part to MGD's Freeverse interviews includes such hot topics as GameSmith, Virtual Programming, Strange Flavor, and the new Apple Store.
Here is an excerpt from Freeverse Interview, Part 2:
Marc: What's GameSmith, and how did it come about? I know you had your own HMS Freeverse thing...how did you get involved with working with Lane, who's doing the programming?For even more details on Freeverse's future, past, and present, you can read the full interview. A link to Part 1 of the interview is also provided at the bottom of the article.
Freeverse Interview, Part 2
Colin: We built the HMS server to handle our own games' Internet play, and we realized, all of a sudden, "Hey, this is great, and it works!" So we decided we'd add more cool features, and open it up to other developers, so they can add it to their games, without doing all the work we had to do. And then, Lane was really into it. As you know, Lane's one of the grand old men (although he'll hate me for saying that) of the Mac programming field who has like contributed to every single game you've ever played.
Ian: It's worthwhile going to Ideas from the Deep and looking at his resume. He's been actively programming games since like '85. And you look at it, and there's gotta be like 50 or 60 titles there that he's been involved with, and you're like, "I played that when I was like 13!"
Colin: I was having a drink with him and one of the girls who worked the Ambrosia booth last week, and she freaked out when she found out that he was one of the creators of [Commander] Keen, which was like the game she played non-stop when she was 11.
Freeverse Interview, Part 1
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