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Nvidia Technical Interview 6:00 AM | Eddie Park | Comment on this story
Computer gaming website, Voodoo Extreme, recently posted the responses to a great deal of questions fired off to Nvidia's Dr. David Kirk. Kirk, for those unfamiliar with the name, is the Chief Scientist at Nvidia and was recently recognized by ACM SIGGRAPH for his computer graphics achievements. Given the level of Kirk's expertise, the nature of the questions asked and his subsequent replies are quite technical in nature, and may not be easily understood by those not versed in GPU functions and assembly languages. Nevertheless, several topics of interest to gamers are discussed, including discussions on Cg, Nvidia's current programming language offering: I think that Cg and Cg-related tools will continue to evolve. The first thing to accomplish is to get developers working with Cg – starting to program GPUs with a higher-level language. Compatibility with the major APIs will help to speed this along. As we move forward to the next releases of Cg, we will begin to support higher and higher levels of abstraction for programming. We felt that it was important to start with a solid foundation, incorporating collaboration and support from Microsoft for DirectX, and from the OpenGL community. As Cg becomes pervasive, we can solve more problems with it. Also discussed in detail are pixel and vertex shading programs, anti-aliasing, and the design philosophy behind GPUs. Those interested in seeing Kirk's answers can find the whole read at Voodoo Extreme.
Voodoo Extreme - Interview with Dr David Kirk of NVIDIA
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