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Tuesday, August 6, 2002
 
Combat Mission 2 Interview
6:00 AM | Galen Wiley | Comment on this story

Computer and Video Games.com has posted another interview, this time with the creators of the upcoming WWII Real-time strategy game, Combat Mission 2: Barbarossa to Berlin. Battlefront (developer) president Martin Turewicz and CDV (publisher) producer Achim Heidelauf sat down to answer some questions on their upcoming war sim.

Combat Mission 2: Barbarossa to Berlin is the sequel to the popular Combat Mission: Beyond Overlord. Unlike most real-time strategy games, the Combat Mission engine works a bit differently:

You've described the title to us as a turn-based strategy combined with real-time elements. Could you go into this in more detail?

Turewicz/Heidelauf: The simulation is, in essence, true real-time. One second in the game equals one second in real life. The turn-based element comes from the fact that after each 60 seconds of real-time action, the game is paused and both players simultaneously issue their orders to their units. This is the Order phase, and it's needed to ensure that players have enough time to lay out their plans and execute proper military tactics. After each order phase, both players simultaneously watch the action phase again, and so on. One could call this "pausable" real-time action, but that is a confusing term, so we stick to "hybrid real-time/turn-based".

One of the main features CM2:BB will boast is the huge selection of different playable countries:
Which armies will we actually be getting to control?

Turewicz/Heidelauf: German, Soviet, Finnish, Italian, Hungarian, Romanian (from both sides, Allied and Axis, as the Romanians changed sides during the war) and Polish. Each nation is represented with their historical equipment and formations (called TO&Es in military jargon), which also changes over the years. So while only the early German Panzers are available in 1941, you get to play with the dreaded King Tiger later on. Additionally, a lot of largely unknown equipment is included in the game, like the Hungarian Turan tanks, or Italian equipment. No game out there has managed to encompass such a scope of warfare in such detail before.

For more exclusive tidbits and information, be sure to read the full interview.

Interview: Combat Mission 2: Barbarossa to Berlin


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