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Gray Matter Interview on Wolfenstein 10:11 AM | Andy Largent | Comment on this story
One of our affiliate CGA sites Stomped spoke with Mike Denny of Gray Matter Studios at the recent QuakeCON event. If the company name doesn't sound familiar, it will soon; this team is working on a sequel to id Software's classic shooter Wolfenstein 3D, which will be called Return to Castle Wolfenstein. The original Wolfenstein introduced gamers to the genre of first-person shooter, and the team is well aware of the original's fame and status as a classic. Using the Quake 3 Arena engine, Gray Matter will attempt to preserve the classic ambiance of that title (remember those blue brick walls?) and combine it with the robust visuals and blazing action we've come to expect from more recent shooters. Here is an excerpt describing the artificial intelligence of your opponents in the game: Stomped: What other kinds of things will the AI characters in the game be able to do?
Denny: The AI is the most tactical AI I have ever seen. If they are taking hits, they know they are taking hits and they will go hide behind a corner and look for cover. A table, a pole, a post, a wall, whatever, they will try to hide behind it and then they attack you in short bursts. They creep outside the alcove and go back inside the alcove.
Id is actually helping Gray Matter out with the port, so it's good to know they are going watch over this sequel closely. Since Return to Castle Wolfenstein is using the Quake 3 engine, a Mac version of the title is likely, although nothing official has been announced as of yet. With Wolfenstein on the horizon and a Doom sequel on the way, 2000/2001 is going to seem a lot like the early '90s for fans of id Software.
Stomped Talks to Gray Matter
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