MWNY: Shadowbane First Look
9:57 AM | Andy Largent | Comment on this story
Of the many featured titles in the gaming arena at Macworld New York this week, only one could consider itself in the genre of Massively Multiplayer Online Role-Playing Games. Shadowbane was on hand at the show with representatives from UbiSoft, publishers of the title developed by Texas-based Wolfpack Studios. While it's well known that Wolfpack is a very Mac-friendly house, seeing Shadowbane appear for the first time on a G4 running OS X is great for many Mac gamers.
We chatted a bit with the UbiSoft representatives to get an idea of how the game was progressing. The first thing many gamers who have been following this title will notice is the graphical upgrade recently done by Wolfpack. The game's environments and models look considerably better than in previous screen shots you may have seen, and this should be a great boost to the game, now long in development.
When we asked UbiSoft about the parity between the Mac and Windows versions of the game, they were adament that the differences are few:[The versions are] exactly the same. The only thing that's different is about 4MB, which is just the client and the patcher. It goes to a different location for the patcher. I would say 99% of the software uses the same code for both Mac and Windows. And the server, of course, reads both the same.As far as getting to actually play the game, UbiSoft assured us again that this summer they have plans to open it up to many more people, including Mac gamers.
Finally, we talked about system requirements, and UbiSoft remarked that while the game is running on OS X at the expo, it will also be backwards-compatible with those running OS 9.1 as well. A GeForce 2 or Radeon video card will be necessary, along with a "decent" amount of RAM. We'll try and get more information and screen shots of Shadowbane soon, so stay tuned to IMG for the latest on this exciting new title.
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