Human Head Interviewed
9:42 AM | Toby Allen | Comment on this story
The German PC gaming web site Gamers.de has posted an interview with one of Human Head's talented artists, Greg Marshall. Human Head is currently polishing Rune, a third-person adventure/action title set in a world of Viking mythology.
Although the site is in German, they have translated the interview into English. While fairly short, the interview does provide some information about the multiplayer aspect of Rune, which according to Human Head will be quite different from typical 'shooter' deathmatch. As with its 'parent' title Unreal Tournament, Rune will support new models and skins, as well as third-party modifications. Here is an excerpt concerning how melee combat in third-person will work:
Gamers.de: Melee-Combat in a 3rd person game (e.g. Heretic 2,The Mac version is nearing 'alpha' status very soon; Westlake Interactive and Human Head are working closely in order to make sure the game is released for Mac and PC simultaneously, and it looks like they will accomplish this goal.
Drakan) always brings in the problem for the player estimating the
distance to the opponent. How will this be handled in RUNE.
Greg: Yes, this is definitely an important consideration; without delving
into the complex language of the programming team, all I can say is
that we currently have been experimenting with Z-targeting with
promising results. Also, this system seems to be more forgiving in that
you have a greater recovery time after each attack/swipe.
Interview with Greg Marshall
Gathering of Developers
Human Head Studios
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