Solider of Fortune 2 Postmortem
3:11 PM | Daniel Krechmer | Comment on this story
Gamespy recently posted a postmortem from Raven Software's Soldier of Fortune 2 project lead Jon Zuk. The postmortem talks about many different technology implementations to the Quake engine, as well as gameplay issues which affected the final product. Here's an excerpt from it:
During the summer of 2000, most people at Raven Software were working on Star Trek: Voyager Elite Force while some of the original Soldier of Fortune team worked on the "gold" edition. Because the gold edition of the game didn't require much in the way of project leadership, Eric Biessman, Jim Hughes, and Brian Raffel began talking about what they could do in a sequel. It was a given from the start that John Mullins, the hero of the first game and a real life consultant, would be back. As they began fleshing out the idea for the game, John Mullins visited Raven to give his input. By early October, the game design was completed and production was ready to start.Soldier of Fortune 2 will be published for the Macintosh by MacPlay with a release date of Q3 in 2002.
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