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Wednesday, July 10, 2002
 
Mac Game Programming Book Released
6:00 AM | Mike Apps | Comment on this story

Mark Szymczyk has published a new book entitled 'Mac Game Programming'. It takes readers through the various stages of game development, including Artificial Intelligence, multi-platform networking, and physics modelling.

Are you a Mac programmer looking for a game development book? Then look no further because Mac Game Programming is for you! This book is a comprehensive guide to programming games on the Mac OS X and Mac OS 8/9 platforms. It teaches the fundamentals of graphics and animation and then moves on to advanced topics like artificial intelligence, multi-platform networking, and physics modeling. It covers basic topics such as graphics, scrolling backgrounds, character animation, dirty rectangle animation, playing sounds, and reading user input from joysticks. The CD includes CodeWarrior Lite, game sprockets, Macsbug, ResEdit, Graphic Converter, Sound App, Spotlight demo, Sprite World, Sprite Animation Toolkit, Crystal Space, Quesa, shareware games, and commercial game demos. Mac Game Programming is unique in that it doesn't cover game programming topics in a vacuum, but rather puts everything together so that you can make a complete game.
The book is available from Amazon and comes with a CD. It costs $59.99 (43.99 in the U.K).

Amazon


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Archives  News  Mac Game Programming Book Released