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Monday, July 1, 2002
House of Moves: Motion Capture Experts
6:00 AM | Eddie Park | Comment on this story

As the video game industry continues to mature, the goal of capturing complete realism in a game inches ever closer to completion. Focusing in one one of the aspects that has made great strides in recent days, HomeLan Fed conducted a recent interview with a motion capture company. Titled House of Moves, this company has done the motion capture for several top flight games, including the Soldier of Fortune series and Jedi Knight II: Jedi Outcast, as well as other projects.

Having been in business over the past six years, Jarrod Phillips, VP of Marketing, shares some thoughts concerning the evolution of motion capture technology:

The basic idea of motion capture has not actually changed that much over the years, that is to say that we still use a series of markers to generate digital 3D character animation. We have developed amazing software (called Diva) that makes cleaning mocap data a breeze. Of course, things like more cameras, higher camera resolution, and more markers on a performer help as well, but the really amazing stuff has been on the software side. For example, things like taking motion captured from one performer and re-purposing it for multiple CG characters, or visa-versa, is much easier than it used to be. In addition, even the simplest mocap tasks are now becoming more automated and the data looks better than ever. Advances like these don't come easy or cheap, though. House of Moves has invested considerable amounts of time and money in getting the technology to the point it is today.
Also discussed is the process of selecting performers for the motion capture process. Phillips points out that, despite popular belief, not just anyone can be a credible motion capture actor. Some of the more famous actors used in the past include Shaquille O' Neal, Kobe Bryant, Andre Agassi, and Bruce Willis.

The rest of the interview covers topics such as the equpiment used during the process, the typical work schedule, and some of the more interesting assignments House of Moves has had to deal with. Those interested in learning a little more about this aspect of entertainment design are encouraged to check out the whole interview at HomeLan Fed.

HomeLan Fed - House of Moves Interview
House of Moves

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